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Digital Tutors - Cartoon Character Rigging in Maya


Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists. Popular highlights include: Creating Squash and Stretch Spine; Creating Stretchy Legs with On/Off Feature; Globally Scaling a Squash and Stretch Rig; Animator-Friendly Facial Setup; Parent Scripts for Clean Controls; Animatable Squash/Stretch GUI; Multi-parent Control Objects; Elbow and Knee Preservation Techniques; Pinning Accessories to Bound Characters; Object Pivot Manipulation; Working with Expressions; User-Friendly and Efficient Body Controls; Rotation Order; Gimbal Lock Prevention Assistant; Enhanced Foot Bank Setup; Enhanced Shoulder Concept; Improved Finger Setup for Added Control.


Run Time : 10h 30m
Release Date : October 22, 2007
Author : Delano Athias
Required Software : Maya 8 and up


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Digital Tutors - Facial Animation in Maya


In this Maya tutorial we will learn tips an techniques for creating believable facial animations. This tutorial will cover the process of animating a face in Maya. We will build the animation step by step, covering time-saving and proficient techniques like smart blocking, using a checklist, how to work with reference, checking for arcs. We will even cover what to do when we encounter issues where an expression that was not anticipated calls for the control rig to be revised. By the end of this tutorial, you we will be equipped with the knowledge you need to build your own facial animations that are convincing and entertaining.


Run Time : 2h 38m
Release Date : July 2, 2011
Author : Delano Athias
Required Software : Maya 2012 and up


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Digital Tutors - Animation Retargeting Techniques in Maya


In this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets. We'll start by learning how Maya's Trax Editor can be used to retarget animation. We'll then take another approach and utilize MEL to accomplish the same thing. Finally, we'll work with Maya's intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We'll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time.


Run Time : 1h 14m
Release Date : January 2, 2012
Author : Delano Athias
Required Software : Autodesk Maya 2012


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