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Digital tutors - Follow-through and Overlapping
In this collection of lessons we will learn about the animation principle of follow-through and overlapping. In this course, we will explore the animation principle of Follow-through and Overlapping in Maya. What should be considered when animating Follow-through and Overlap? Can Follow-through be automated to save time? We will answer these questions as we cover techniques for using this principle to help add more realism to our animations. By the end of this course, you will be more knowledgeable of Follow-through and Overlapping Action, which will help you create more natural-looking animations.
| Run Time | : 1h 15m |
| Release Date | : January 3, 2011 |
| Author | : Delano Athias |
| Required Software | : Maya 2011 and higher |
Tag :
Maya,
Digital tutors - Exploring Animation Principles in Maya 2011;Timing and Spacing
In this collection of lessons we will learn about the animation principle of timing and spacing. This course will delve in the animation principle of timing and spacing in Maya. Throughout this course, we'll define timing and spacing and work through a variety exercises to help get the point across. We'll even discuss techniques we can use to make sure our animations are Timed accurately. By the end of this course, you'll have a deeper understanding of the principle of timing and spacing, which will help you become a better animator.
| Run Time | : 28m 29s |
| Release Date | : October 1, 2010 |
| Author | : Delano Athias |
| Required Software | : Maya 2011 and higher |
Tag :
Maya,
Digital tutors - Exploring Animation Principles in Maya: Exaggeration
In this collection of lessons we will learn about the animation principle of exaggeration. This course will delve in the animation principle of exaggeration in Maya. The goal of this course is to give you a clearer understanding of what exaggeration is all about. We will explore various ways exaggeration can be implemented successfully. We'll also cover how and how not it should be used, which will, in turn, strength your ability as an animator as you use this principle to refine your work for a more entertaining end result.
| Run Time | : 40m 6s |
| Release Date | : September 1, 2010 |
| Author | : Delano Athias |
| Required Software | : Maya 2011 and higher |
Tag :
Maya,
Digital tutors - Exploring Animation Principles in Maya: Arcs
In this collection of lessons we will learn about the animation principle of arcs. This course will venture into the animation principle of arcs in Maya. What are arcs? Why is this subject so vital in animation? These are but a few questions we'll answer as we learn techniques that will assist us in checking for and fixing arcs in our animations. By the end of this course, you'll know how to improve your arcs, which will help you become a stronger animator, as you use this principle to add an extra level of realism to your character's movements.
| Run Time | : 17m 27s |
| Release Date | : December 1, 2010 |
| Author | : Delano Athias |
| Required Software | : Maya 2011 and higher |
Tag :
Maya,
Digital tutors - Ease In and Ease Out
In this collection of lessons we will learn about the animation principle of ease in and ease out. In this course, we will explore the animation principle of ease in and ease out in Maya. Why is ease in and ease out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of ease in and ease out, which will help your characters become more life-like to the viewer.
| Run Time | : 26m 27s |
| Release Date | : January 3, 2011 |
| Author | : Delano Athias |
| Required Software | : Maya 2011 and higher |
Tag :
Maya,
Digital tutors - Anticipation
In this collection of lessons we will learn about the animation principle of anticipation. This course will delve in the animation principle of anticipation in Maya. Without anticipation, a viewer can totally miss what we are trying to communicate through our characters. So in this course, we cover a few examples of when and how to add this essential component, and, by the end, you'll be more knowledgeable of anticipation, which will, in turn, improve your ability as an animator as you use this principle to make sure all actions are clearly conveyed.
| Run Time | : 29m 33s |
| Release Date | : October 31, 2010 |
| Author | : Delano Athias |
| Required Software | : Maya 2011 and higher |
Tag :
Maya,
Digital tutors - Staging
In this collection of lessons we will learn about the animation principle of Staging. What is Staging? How can it be used to improve the quality of your animations? We will answer these questions as we cover tips and techniques for using this principle to make sure your animations are presented in the clearest way. By the end of this course, you will have a deeper understanding of the principle of Staging, which will help add more entertainment to your work.
| Run Time | : 26m 27s |
| Release Date | : March 1, 2011 |
| Author | : Delano Athias |
| Required Software | : Maya 2011 and up |
Tag :
Maya,
Digital tutors - Solid Drawing
In this collection of lessons we will learn about the animation principle of Solid Drawing. What is Solid Drawing? How can this 2D concept be implemented in 3D? Throughout this course, we will define Solid Drawing and work through a variety exercises to help explain it. By the end of this course, you will understand the meaning behind the principle of Solid Drawing, which will help you to polish your animations to attain believable movements throughout the actions of your character.
Run Time | : 24m 46s |
| Release Date | : March 1, 2011 |
| Author | : Delano Athias |
| Required Software | : Maya 2011 and up |
Tag :
Maya,
Digital Tutors - Beginner's Guide to Digital Painting in Photoshop
In this collection of lessons we will learn basic terms, definitions and workflows for digital painting in Photoshop CS5. We’ll start off by covering how to create and save new documents as well as how we can navigate around inside them. We'll then take a look at two of the most basic tools for digital painting being the brush tool and eraser tool so you begin creating artwork right away. After that, you’ll learn about several other features such as layers, selections and masks that will add a new dimension to your digital painting experience. And to wrap up this project, we'll go over one possible workflow for painting a digital image.
| Run Time | : 1h 37m |
| Release Date | : October 3, 2011 |
| Author | : Eddie Russell |
| Required Software | : Photoshop CS5 |
Tag :
Photoshop,
Digital tutors - Animation Tips and Tricks in Maya
In this course we will learn various animation tips and tricks to make more appealing character animation This course will provide you with a sampling of tips and tricks collected by our animators. We will learn how to improve our animation using different tools such animation snapshot and motion trails. Then we will go over some simple ways of how to apply weight to character, use silhouettes to strengthen poses, and add offsets to make our animations look more natural and less rigid.
| Run Time | : 42m 2s |
| Release Date | : August 4, 2009 |
| Author | : Sunder Iyer |
| Required Software | : Maya 2009 and up |
Tag :
Maya,
Digital Tutors - Animation Layers in Maya
Learn a powerful workflow to the new animation layering feature set in Maya 2009. Gain more flexibility and learn nondestructive techniques that can be used to create and edit any animation. Contains 2 hours of project-based training. Popular highlights include: Overview of Animation Layers; Animating on Layers; Practical Layering Workflows; Importing and Exporting Animation Layers; Working with Layer Modes; Merging Layers; Baking Layers; Using Expressions with Layers; Controlling a Layer's Weight; Filtering Layered Keyframes; Understanding Animation Layer Hierarchies; Examining the Animation Layer Node; Utilizing Animation Layers as Takes; Adjusting the Animation Layer Editor's Layout; Packaging Layers into Containers; Working with Layers and Trax Editor; Ghosting Animation Layers; Template F-curves of Layered Animation; Animation Layer States; Using Constraints with Layers; Parenting layers; Using the Animation Layer Toolbar and Pane; Copying Layers; Extracting Animation into New Layers; Adding and Removing Objects and Attributes in Layers.
| Run Time | : 2h 8m |
| Release Date | : November 12, 2008 |
| Author | : Delano Athias |
| Required Software | : Maya 2009 and up |
Tag :
Maya,
Digital Tutors - Creating Next-Gen Game Assets in Maya
In this Maya tutorial, we will learn how to create a realistic rifle and then process the high-res mesh into a lower-res mesh usable in game engines. Creating high resolution props and sets can be really useful in film or video. But when working in games and other real-time applications, it's often necessary to use lower resolution geometry. To create the illusion of greater detail than the resolution would allow, normal maps are often employed. These maps allow us to display a high level of detail on a fairly low resolution mesh. We'll begin this course by building a high resolution assault rifle using a variety of modeling tools in Maya. Once we have the high resolution mesh built, we can build a much lower resolution cage around the mesh, taking into account any of the details that we want to capture. Once we're done, we'll create a uv layout for the low rez pieces and use Transfer Maps to create and apply a normal map calculated from our high resolution geometry. Upon completion of this Maya tutorial, you'll have a finished rifle, but also the ability to create your own normal-mapped assets for use in games or any realtime application.
| Run Time | : 3h 55m |
| Release Date | : December 3, 2009 |
| Author | : Justin Marshall |
| Required Software | : Maya 2008 and higher |
Tag :
Maya,
Digital tutors - Introduction to Animation in Maya
In this Maya animation tutorial we will learn about the intuitive and fun animation tools of Maya. We'll learn everything from how to set up animation preferences and create key frames, to learning how animation can be modified from Maya's Timeline and Graph Editor.
We'll learn how to animate objects along a path, how to work non-linearly and non-destructively with the help of the Trax Editor and animation layers. We'll learn how to animate with constraints and even cover helpful tips on how to improve your productivity.
| Run Time | : 4h 21m |
| Release Date | : February 25, 2013 |
| Author | : Delano Athias |
| Required Software | : Autodesk Maya 2013 |
Tag :
Maya,


























